![]() ![]() The landscape itself is an absolute triumph: a small but multi-faceted square of wilderness with streams, lakes, caves, and secrets. As the game unfolds, day one giving way to day two, day three, day 55, you're learning about Henry as much as you're learning about the landscape that the game plays out in. You choose between choices that Henry has already very nearly settled on himself.Īnd Henry is everywhere in Firewatch. When the game asks for choices - and they tend to be small, critical but small - the most you can do is tilt Henry a little in one direction or the other. ![]() You control Henry, more or less, and you see the world in first-person through Henry's eyes, but you are not Henry and you never will be. Your job is wriggling your way into his life and speculating about the things that happen around him. Fire watching is Henry's job, and contentment is not part of the Henry deal. The fire table in your lookout cabin could have been more than a wry prop, and you could have spent a pleasantly anxious couple of hours triangulating flames and lights and waiting for the big one. That would have worked fine, I think: mechanical and taxing, a Paper's, Please for outward-bounders. It must be! What's wrong with you?įirewatch could have been a game about studying the horizon. Something deeper must be smoldering away alongside it, waiting to erupt. Something bad is happening, but you don't know exactly what form Sother words. There's such a lot of horizon to take in, and that's the point. Lurid, throbbing orange when the sun begins to set. Mountains, clouds, an expanse of tinted sky. Anyway, that horizon you're faced with is Firewatch's greatest asset. Bear witness - and maybe witness a few bears while you're at it.įirewatch looks like a wilderness adventure, but really it's a character-driven game, an internal mystery - and as such, though I've avoided anything explicit, it's hard to discuss it without spoiling something or other. The job is simple enough: scan the horizon and watch the forest for flames. The kind of isolation that can get inside you, frankly. Isolation, in an era before mobile phones and social networks, where the only tweeting is from the birds. What a place to spend the summer! A rickety bedsit at the top of the world. I'd spent the game's opening minutes choosing between quiet human tragedies in order to give Henry a backstory, a narrative sufficiently stocked with devastating personal failings and disappointments to ensure that he would run away here, to a lonely lookout tower in the middle of a forest in Wyoming. Her first question is: what's wrong with you? That's Delilah, Henry's new boss, talking to him over the radio as he takes in his surroundings.Īs luck would have it, I knew exactly what was wrong with him. Platform: PS, Xbox, PC, Nintendo, macOS, Linux Games on Gamiair | REVIEWED ON | 15-06-2020 ![]()
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